![]() I only say XLRP and Roguetech and those groups behind those mods are neither big nor financed nor earn money with it but yet they add stuff that is felt missing by the community if I interpret forum threads and topics or enhancing the immersion or user-friendlyness. In the meantime modders put HBS somewhat to shame content- and lore-wise. Are we to assume from Kiva's hint that they did not implement something that is missing in the game and are withholding it for what possible reason? If I were to guess this could range from positive (not yet tested and bugged so kept away) to terribad (content kept back for next paid DLC as only reason) Let's bring in Inferno SRMs and let get the BBQ startedĮdit: After watching Edmon's channel again after some time I would see the last mentioned thing critical. and suddenly everything is fire and smoke and chaos. then a stray shot ignites the dry undergrowth. ![]() ![]() You are just a happy little Mechwarrior, shooting at other happy little Mechs in a happy little forest. * Add a simple percolation-algorithm and the forest-fire can randomly spread from one hex to more and more hexes: Depending on how the parameters are tuned (see a math-book on percolation for details) you can get anything from a forest-fire that doesn't spread, to a forest-fire that grows to a certain size, to a raging forest-fire that engulfs everything. * A stray shot ignites the forest and the hexes get the attributes "fire" (deals heat-damage), "light smoke" (changes to-hit modifiers) and "heavy smoke" (interrupts LOS). This means, it's possible to add forest-fires to Battletech: * There will be exploding electric transformers and exploding coolant-pumps, giving certain hexes certain attributes. * There will be stray shots hitting the environment and dealing damage to whatever gets hit instead of the target (but friendly fire deactivated). The preview for Urban Warfare showed two interesting things:
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